Refraction of Light Simulation

A ray of light is incident from the top left to the boundary surface of two media. (It is possible to choose the substances in both lists.) You can vary the angle of incidence of the ray of light by grabbing the incident ray (upper left) and dragging it. The medium which has the smaller index of refraction (the faster medium) is painted yellow.

In this simulation it is possible to examine reflection, refraction, and total internal reflection.  In this simulation, the ray of light comes in from the upper left side, refracts out the lower right, and reflects out the upper right side.

Continue to lesson on Snells Law and the Index of Refraction.


© Walter Fendt, December 20, 1997
URL:
http://home.augsburg.baynet.de/walter.fendt/physengl/physengl.htm
Last modification: December 20, 1998

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